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Unreal Engine C++ API Reference > Runtime > Core > Misc > FHeapDataStorage
- IExpressionNodeStorage::Reseat()
- FHeapDataStorage::Reseat()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ExpressionParserTypes.inl |
Include | #include "Misc/ExpressionParserTypes.inl" |
virtual void Reseat
&40;
uint8 &42; Dst
&41;
Remarks
Move this type into another unallocated buffer (move-construct a new type from our wrapped value)