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Unreal Engine C++ API Reference > Runtime > Core > Misc > FGrowableMallocChunk
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/GenericGrowableAllocator.h |
Include | #include "Misc/GenericGrowableAllocator.h" |
void DestroyInternalMemory&40;&41;
Remarks
Destroys the backing memory for the chunk
Implementation needs to pause LLM tracking for ELLMTracker::Default if it's allocating from an allocator that tracks via ELLMTracker::Default