Navigation
Unreal Engine C++ API Reference > Runtime > Core > Misc > FForkProcessHelper
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Fork.h |
Include | #include "Misc/Fork.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/Fork.cpp |
static bool IsForkedMultithreadInstance&40;&41;
Remarks
Are we a forked process that supports multithreading This only becomes true after its safe to be multithread. Since a process can be forked mid-tick, there is a period of time where IsForkedChildProcess is true but IsForkedMultithreadInstance will be false