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Unreal Engine C++ API Reference > Runtime > Core > Misc > FFileHelper > LoadFileToArray
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/FileHelper.h |
Include | #include "Misc/FileHelper.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/FileHelper.cpp |
static bool LoadFileToArray
&40;
TArray64< uint8 > & Result,
const TCHAR &42; Filename,
uint32 Flags
&41;
Remarks
Load a binary file to a dynamic array with two uninitialized bytes at end as padding.
Load a binary file to a dynamic array with two uninitialized bytes at end as padding. TArray64 version.
Parameters
Name | Description |
---|---|
Result | Receives the contents of the file |
Filename | The file to read |
Flags | Flags to pass to IFileManager::CreateFileReader |