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Unreal Engine C++ API Reference > Runtime > Core > Misc > FFileHelper
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/FileHelper.h |
Include | #include "Misc/FileHelper.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/FileHelper.cpp |
static bool LoadANSITextFileToStrings
&40;
const TCHAR &42; InFilename,
IFileManager &42; InFileManager,
TArray< FString > & OutStrings
&41;
Remarks
Load the given ANSI text file to an array of strings - one FString per line of the file. Intended for use in simple text parsing actions bool true if successful, false if not
Parameters
Name | Description |
---|---|
InFilename | The text file to read, full path |
InFileManager | The filemanager to use - NULL will use &IFileManager::Get() |
OutStrings | The array of FStrings to fill in |