Navigation
Unreal Engine C++ API Reference > Runtime > Core > Misc > FFileHelper
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/FileHelper.h |
Include | #include "Misc/FileHelper.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/FileHelper.cpp |
static void BufferToString
(
FString & Result,
const uint8 * Buffer,
int32 Size
)
Remarks
Load a text file to an FString. Supports all combination of ANSI/Unicode files and platforms.
Converts an arbitrary text buffer to an FString. Supports all combination of ANSI/Unicode files and platforms.