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Unreal Engine C++ API Reference > Runtime > Core > Misc > FFeedbackContext
- FFeedbackContext::IsPlayingInEditor()
- FFeedbackContextEditor::IsPlayingInEditor()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/FeedbackContext.h |
Include | #include "Misc/FeedbackContext.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/FeedbackContext.cpp |
virtual bool IsPlayingInEditor&40;&41; const
Remarks
Called to check whether we are playing in editor when starting a slow task