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Unreal Engine C++ API Reference > Runtime > Core > Misc > FEmbeddedCommunication
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
Include | #include "Misc/EmbeddedCommunication.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/EmbeddedCommunication.cpp |
static void ForceTick
&40;
int ID,
float MinTimeSlice,
float MaxTimeSlice
&41;
Remarks
Force some ticking to happen - used to process messages during otherwise blocking operations like boot