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Unreal Engine C++ API Reference > Runtime > Core > Misc > FConfigFile
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
Include | #include "Misc/ConfigCacheIni.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
void SaveSourceToBackupFile&40;&41;
Remarks
Save the source hierarchy which was loaded out to a backup file so we can check future changes in the base/default configs