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Unreal Engine C++ API Reference > Runtime > Core > Misc > FConfigFile
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
Include | #include "Misc/ConfigCacheIni.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigCacheIni.cpp |
void ProcessPropertyAndWriteForDefaults
(
int32 IniCombineThreshold,
const TArray < const FConfigValue * > & InCompletePropertyToProcess,
FString & OutText,
const FString & SectionName,
const FString & PropertyName
)
Remarks
Process the property for Writing to a default file. We will need to check for array operations, as default ini's rely on this being correct to function properly
Parameters
Name | Description |
---|---|
IniCombineThreshold | Cutoff level for combining ini (to prevent applying changes from the same ini that we're writing) |
InCompletePropertyToProcess | The complete property which we need to process for saving. |
OutText | The stream we are processing the array to |
SectionName | The section name the array property is being written to |
PropertyName | The property name of the array |