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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FChange
- FCommandChange
- TDataprepBindingCommandChange
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Change.h |
Include | #include "Misc/Change.h" |
Syntax
class FCommandChange : public FChange
Remarks
To use FCommandChange you must implement Apply() and Revert()Revert() is called to "Undo" and Apply() is called to "Redo"
Overridden from FChange
Type | Name | Description | |
---|---|---|---|
TUniquePtr< FChange > | Execute
(
UObject* Object |
Makes the change to the object, returning a new change that can be used to perfectly roll back this change | |
EChangeStyle | What style of change is this |