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Unreal Engine C++ API Reference > Runtime > Core > Misc > FBufferReaderWithSHA
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SecureHash.h |
Include | #include "Misc/SecureHash.h" |
FBufferReaderWithSHA
&40;
void &42; Data,
int64 Size,
bool bInFreeOnClose,
const TCHAR &42; SHASourcePathname,
bool bIsPersistent,
bool bInIsUnfoundHashAnError
&41;
Remarks
Constructor
Parameters
Name | Description |
---|---|
Data | Buffer to use as the source data to read from |
Size | Size of Data |
bInFreeOnClose | If true, Data will be FMemory::Free'd when this archive is closed |
SHASourcePathname | Path to the file to use to lookup the SHA hash value |
bIsPersistent | Uses this value for SetIsPersistent() |
bInIsUnfoundHashAnError | true if failing to lookup the hash should trigger an error (only in ShippingPC) |