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Unreal Engine C++ API Reference > Runtime > Core > Misc > FApp
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/App.h |
Include | #include "Misc/App.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/App.cpp |
static bool ShouldUseThreadingForPerformance&40;&41;
Remarks
Checks whether the application should run multi-threaded for performance critical features.
This method is used for performance based threads (like rendering, task graph). This will not disable async IO or similar threads needed to disable hitching true if this isn't a server, has more than one core, does not have a -onethread command line options, etc.