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Unreal Engine C++ API Reference > Runtime > Core > Misc > FApp
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/App.h |
Include | #include "Misc/App.h" |
Syntax
static IdleTime = 0.0;
Remarks
Holds time we spent sleeping in UpdateTimeAndHandleMaxTickRate() if our frame time was smaller than one allowed by target FPS.