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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Variant.h |
Include | #include "Misc/Variant.h" |
Syntax
enum EVariantTypes
{
Empty = 0,
Ansichar = 1,
Bool = 2,
Box = 3,
BoxSphereBounds = 4,
ByteArray = 5,
Color = 6,
DateTime = 7,
Double = 8,
Enum = 9,
Float = 10,
Guid = 11,
Int8 = 12,
Int16 = 13,
Int32 = 14,
Int64 = 15,
IntRect = 16,
LinearColor = 17,
Matrix = 18,
Name = 19,
Plane = 20,
Quat = 21,
RandomStream = 22,
Rotator = 23,
String = 24,
Widechar = 25,
Timespan = 26,
Transform = 27,
TwoVectors = 28,
UInt8 = 29,
UInt16 = 30,
UInt32 = 31,
UInt64 = 32,
Vector = 33,
Vector2d = 34,
Vector4 = 35,
IntPoint = 36,
IntVector = 37,
NetworkGUID = 38,
Custom = 0x40,
}
Values
Name | Description |
---|---|
Empty | |
Ansichar | |
Bool | |
Box | |
BoxSphereBounds | |
ByteArray | |
Color | |
DateTime | |
Double | |
Enum | |
Float | |
Guid | |
Int8 | |
Int16 | |
Int32 | |
Int64 | |
IntRect | |
LinearColor | |
Matrix | |
Name | |
Plane | |
Quat | |
RandomStream | |
Rotator | |
String | |
Widechar | |
Timespan | |
Transform | |
TwoVectors | |
UInt8 | |
UInt16 | |
UInt32 | |
UInt64 | |
Vector | |
Vector2d | |
Vector4 | |
IntPoint | |
IntVector | |
NetworkGUID | |
Custom |
Remarks
Enumerates the built-in types that can be stored in instances of FVariant.