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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SlowTask.h |
Include | #include "Misc/SlowTask.h" |
Syntax
enum ESlowTaskVisibility
{
Default,
ForceVisible,
Important,
Invisible,
}
Values
Name | Description |
---|---|
Default | Default visibility (inferred by some heuristic of remaining work/time open) |
ForceVisible | Ignore the required minimum visible time and non-empty text requirement |
Important | Force this particular slow task to be visible on the UI, overriding tasks if there is no space in ascending order of recency (newest tasks at the bottom first) |
Invisible | Forcibly prevent this slow task from being shown, but still use it for work progress calculations |
Remarks
Enum to specify a particular slow task section should be shown