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Unreal Engine C++ API Reference > Runtime > Core > Memory
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
Include | #include "Memory/VirtualStackAllocator.h" |
Syntax
class FVirtualStackAllocator
Constructors
Type | Name | Description | |
---|---|---|---|
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FVirtualStackAllocator
(
size_t RequestedStackSize, |
RequestedStackSize will be rounded up to a whole number of pages and reserved One page will be earmarked as a guard, so the available memory will be NextMultipleOf(ReqestedStackSize, SystemPageSize) - SystemPageSize |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void * | Allocate
(
size_t Size, |
|
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FScopedStackAllocatorBookmark | ||
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size_t | ||
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size_t |