Navigation
Unreal Engine C++ API Reference > Runtime > Core > Memory > FVirtualStackAllocator
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FVirtualStackAllocator
(
const FVirtualStackAllocator& Other |
||
![]() |
FVirtualStackAllocator
(
FVirtualStackAllocator&& Other |
||
![]() |
FVirtualStackAllocator
(
size_t RequestedStackSize, |
RequestedStackSize will be rounded up to a whole number of pages and reserved One page will be earmarked as a guard, so the available memory will be NextMultipleOf(ReqestedStackSize, SystemPageSize) - SystemPageSize |