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Unreal Engine C++ API Reference > Runtime > Core > Memory > FVirtualStackAllocator > FVirtualStackAllocator
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Memory/VirtualStackAllocator.h |
Include | #include "Memory/VirtualStackAllocator.h" |
Source | /Engine/Source/Runtime/Core/Private/Memory/VirtualStackAllocator.cpp |
FVirtualStackAllocator
&40;
size_t RequestedStackSize,
EVirtualStackAllocatorDecommitMode Mode
&41;
Remarks
RequestedStackSize will be rounded up to a whole number of pages and reserved One page will be earmarked as a guard, so the available memory will be NextMultipleOf(ReqestedStackSize, SystemPageSize) - SystemPageSize