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Unreal Engine C++ API Reference > Runtime > Core > Memory > FCompositeBuffer
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Memory/CompositeBuffer.h |
Include | #include "Memory/CompositeBuffer.h" |
template<typename... BufferTypes, std::enable_if_t< std::conjunction_v< CanAppendBufferType< std::decay_t< BufferTypes >>... >> &42;>
FCompositeBuffer
&40;
BufferTypes &&... Buffers
&41;
Remarks
Construct a composite buffer by concatenating the buffers. Does not enforce ownership.
Buffer parameters may be FSharedBuffer, FCompositeBuffer, or TArray