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Unreal Engine C++ API Reference > Runtime > Core > Memory > FCompositeBuffer > MakeOwned
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Memory/CompositeBuffer.h |
Include | #include "Memory/CompositeBuffer.h" |
Source | /Engine/Source/Runtime/Core/Private/Memory/CompositeBuffer.cpp |
FCompositeBuffer MakeOwned&40;&41; const
Remarks
Returns a copy of the buffer where every segment is owned.