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Unreal Engine C++ API Reference > Runtime > Core > Memory > FCompositeBuffer > IterateRange
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Memory/CompositeBuffer.h |
Include | #include "Memory/CompositeBuffer.h" |
Source | /Engine/Source/Runtime/Core/Private/Memory/CompositeBuffer.cpp |
void IterateRange
&40;
uint64 Offset,
uint64 Size,
TFunctionRef< void(FMemoryViewView)> Visitor
&41; const
Remarks
Invokes a visitor with a view of each segment that intersects with a range.
Parameters
Name | Description |
---|---|
Offset | The byte offset in this buffer to start visiting from. |
Size | The number of bytes in the range to visit. |
Visitor | The visitor to invoke from zero to GetSegments().Num() times. |