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Unreal Engine C++ API Reference > Runtime > Core > Memory > FCompositeBuffer
Type
typedef std::bool_constant< std::is_same_v< FCompositeBuffer , BufferType > std::is_same_v< FSharedBuffer , BufferType > TIsTArray_V < BufferType > > CanAppendBufferType
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Memory/CompositeBuffer.h |
Include | #include "Memory/CompositeBuffer.h" |