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Unreal Engine C++ API Reference > Runtime > Core > Math > UE::Math::Concatenate
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/TransformCalculus3D.h |
Include | #include "Math/TransformCalculus3D.h" |
namespace UE
{
namespace Math
{
template<typename T>
UE::Math::TMatrix< T > UE&58;&58;Math&58;&58;Concatenate
&40;
const UE::Math::TMatrix< T > & LHS,
const UE::Math::TMatrix< T > & RHS
&41;
}
}
Remarks
Specialization for concatenating two Matrices. a new rotation representing the transformation from the input space of LHS to the output space of RHS.
Parameters
Name | Description |
---|---|
LHS | rotation that goes from space A to space B |
RHS | rotation that goes from space B to space C. |