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Unreal Engine C++ API Reference > Runtime > Core > Math > TSHVectorRGB
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/SHMath.h |
Include | #include "Math/SHMath.h" |
TSHVectorRGB & operator&42;&61;
&40;
const float & Scalar
&41;
Remarks
In-place scalar multiplication operator. Changed from (*this = *this * InB;) to separate all calc to avoid LHS Now it calls directly *= operator in TSHVector (avoid TSHVectorRGB * operator)