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Unreal Engine C++ API Reference > Runtime > Core > Math > TSHVectorRGB
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/SHMath.h |
Include | #include "Math/SHMath.h" |
void AddIncomingRadiance
&40;
const FLinearColor & IncomingRadiance,
float Weight,
const FVector4 & WorldSpaceDirection
&41;
Remarks
Adds an impulse to the SH environment.