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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TSHVectorRGB
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/SHMath.h |
Include | #include "Math/SHMath.h" |
void AddIncomingRadiance
(
const FLinearColor & IncomingRadiance,
float Weight,
const FVector4 & WorldSpaceDirection
)
Remarks
Adds an impulse to the SH environment.