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Unreal Engine C++ API Reference > Runtime > Core > Math > TOctree2
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
Include | #include "Math/GenericOctree.h" |
void AddElementInternal
&40;
FNodeIndex CurrentNodeIndex,
const FOctreeNodeContext & NodeContext,
const FBoxCenterAndExtent & ElementBounds,
typename TCallTraits< ElementType >::ConstReference Element,
ElementArrayType & TempElementStorage
&41;