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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TMatrix
Warnings * rotation part will need to be unit length for this to be right!
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/Matrix.h |
| Include | #include "Math/Matrix.h" |
UE::Math::TQuat< T > ToQuat&40;&41; const
Remarks
Transform a rotation matrix into a quaternion.
rotation part will need to be unit length for this to be right!