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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector2D Vector2DInterpTo
&40;
const FVector2D & Current,
const FVector2D & Target,
float DeltaTime,
float InterpSpeed
&41;
Remarks
Interpolate vector2D from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out.