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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<typename FloatType, typename IntegralType, IntegralType SignedBit>
static bool TIsNearlyEqualByULP
&40;
FloatType A,
FloatType B,
int32 MaxUlps
&41;