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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath > API/Runtime/Core/Math/FMath/SphereAABBIntersection
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Public/Math/Box.h |
template<typename FReal>
static bool SphereAABBIntersection
&40;
const UE::Math::TSphere< FReal > & Sphere,
const UE::Math::TBox< FReal > & AABB
&41;
Remarks
Converts a sphere into a point plus radius squared for the test above