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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath
Type | Name | Description | |
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UE::Math::TVector< FReal > | RayPlaneIntersection
(
const UE::Math::TVector< FReal >& RayOrigin, |
Find the intersection of a ray and a plane. |
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UE::Math::TVector< T > | RayPlaneIntersection
(
const UE::Math::TVector< T >& RayOrigin, |
FMath inline functions |