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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath > LerpStable
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<typename T1, typename T2, typename T3 UE_REQUIRES>
static auto LerpStable
&40;
const T1 & A,
const T2 & B,
const T3 & Alpha
&41;
Remarks
Allow passing of differing A/B types.