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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector GetReflectionVector
&40;
const FVector & Direction,
const FVector & SurfaceNormal
&41;
Remarks
Given a direction vector and a surface normal, returns the vector reflected across the surface normal. Produces a result like shining a laser at a mirror! Reflected vector.
Parameters
Name | Description |
---|---|
Direction | Direction vector the ray is coming from. |
SurfaceNormal | A normal of the surface the ray should be reflected on. |