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Unreal Engine C++ API Reference > Runtime > Core > Math > FMath > GetRangePct
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<typename T, typename T2 UE_REQUIRES>
static auto GetRangePct
&40;
UE::Math::TVector2< T > const & Range,
T2 Value
&41;
Remarks
Same as above, but taking a 2d vector as the range.