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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<class U>
static constexpr U CubicCRSplineInterpSafe
&40;
const U & P0,
const U & P1,
const U & P2,
const U & P3,
const float T0,
const float T1,
const float T2,
const float T3,
const float T
&41;
Remarks
Same as CubicCRSplineInterp but with additional saftey checks. If the checks fail P1 is returned.