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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath > API/Runtime/Core/Math/FMath/BiLerp
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
Include | #include "Math/UnrealMathUtility.h" |
template<typename T, typename U UE_REQUIRES>
static constexpr T BiLerp
&40;
const T & P00,
const T & P10,
const T & P01,
const T & P11,
const U & FracX,
const U & FracY
&41;
Remarks
Performs a 2D linear interpolation between four values values, FracX, FracY ranges from 0-1