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Unreal Engine C++ API Reference > Runtime > Core > Math
Inheritance Hierarchy
- TRange
- FFloatRange
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/Range.h |
Include | #include "Math/Range.h" |
Syntax
struct FFloatRange : public TRange< float >
Constructors
Type | Name | Description | |
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FFloatRange () |
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FFloatRange
(
const Super& Rhs |
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FFloatRange
(
const TRangeBound< float >& InLowerBound, |
Functions
Type | Name | Description | |
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FFloatRange | All () |
|
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FFloatRange | AtLeast
(
ElementValueOrConstRef Value |
|
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FFloatRange | AtMost
(
ElementValueOrConstRef Value |
|
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TArray< FFloatRange > | Difference
(
const FFloatRange& X, |
|
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FFloatRange | Empty () |
|
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TRange | GreaterThan
(
ElementValueOrConstRef Value |
|
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FFloatRange | Hull
(
const FFloatRange& X, |
|
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FFloatRange | Hull
(
const TArray< FFloatRange >& Ranges |
|
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FFloatRange | Intersection
(
const FFloatRange& X, |
|
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FFloatRange | Intersection
(
const TArray< FFloatRange >& Ranges |
|
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TRange | LessThan
(
ElementValueOrConstRef Value |
|
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TArray< FFloatRange > | Split
(
ElementValueOrConstRef Element |
|
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TArray< FFloatRange > | Union
(
const FFloatRange& X, |
Typedefs
Name | Description |
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Super |