Navigation
Unreal Engine C++ API Reference > Runtime > Core > Math
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/Edge.h |
Include | #include "Math/Edge.h" |
Syntax
struct FEdge
Remarks
Implements an edge consisting of two vertices.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
int32 | Count | Holds a temporary variable used when creating arrays of unique edges. |
![]() |
FVector[2] | Vertex | Holds the edge vertices. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FEdge () |
Default constructor (no initialization). | |
![]() |
Creates and initializes a new edge from two vertices. |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FEdge& E |
Compares this edge with another. |