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Unreal Engine C++ API Reference > Runtime > Core > Math
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/ConvexHull2d.h |
Include | #include "Math/ConvexHull2d.h" |
namespace ConvexHull2D
{
template<typename Allocator>
void ConvexHull2D&58;&58;ComputeConvexHullLegacy2
&40;
const TArray< FVector2D, Allocator > & Points,
TArray< int32, Allocator > & OutIndices
&41;
}
Remarks
Alternate simple implementation that was found to work correctly for points that are very close together (inside the 0-1 range).
Should be replaced by ComputeConvexHull and tested properly. Keep for backward compatibility until then.