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Unreal Engine C++ API Reference > Runtime > Core > Math
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/TransformCalculus.h |
Include | #include "Math/TransformCalculus.h" |
Syntax
template<typename TransformTypeA, typename TransformTypeB>
struct ConcatenateRules
Remarks
Provides default rules defining the result of concatenating two types. By default, nothing is supported because the code cannot know in general what two types result in after concatenation.
Specializations
ConcatenateRules< double, FSlateLayoutTransform >
ConcatenateRules< float, FSlateLayoutTransform >
ConcatenateRules< FSlateLayoutTransform, double >
ConcatenateRules< FSlateLayoutTransform, float >
ConcatenateRules< TransformType, TransformType >