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Unreal Engine C++ API Reference > Runtime > Core > Math
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Math/TransformCalculus2D.h |
Include | #include "Math/TransformCalculus2D.h" |
Syntax
namespace ConcatenateRules< std
{
namespace enable_if_t<!TransformCalculusHelper
{
namespace TIsTransform2< TransformType >
{
template<typename TransformType>
struct ConcatenateRules< std::enable_if_t<!TransformCalculusHelper::TIsTransform2< TransformType >::Value, FTransform2f >, TransformType >
}
}
}
Remarks
Partial specialization of ConcatenateRules for FTransform2D and any other type via Upcast to FTransform2D first. Requires a conversion ctor on FTransform2D. Funky template logic so we don't hide the default rule for NULL conversions.
Typedefs
Name | Description |
---|---|
ResultType |