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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float MakeVectorRegisterFloat
(
uint32 X, |
Returns a bitwise equivalent vector based on 4 DWORDs. | Math/UnrealMathFPU.h | |
VectorRegister4Float MakeVectorRegisterFloat
(
float X, |
Returns a vector based on 4 FLOATs. | Math/UnrealMathFPU.h |
MakeVectorRegisterFloat(uint32, uint32, uint32, uint32)
Description
Returns a bitwise equivalent vector based on 4 DWORDs.
| Name | MakeVectorRegisterFloat |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float MakeVectorRegisterFloat
(
uint32 X,
uint32 Y,
uint32 Z,
uint32 W
)
Bitwise equivalent vector with 4 floats
Parameters
| Name | Remarks |
|---|---|
| X | 1st uint32 component |
| Y | 2nd uint32 component |
| Z | 3rd uint32 component |
| W | 4th uint32 component |
MakeVectorRegisterFloat(float, float, float, float)
Description
Returns a vector based on 4 FLOATs.
| Name | MakeVectorRegisterFloat |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float MakeVectorRegisterFloat
(
float X,
float Y,
float Z,
float W
)
Vector of the 4 FLOATs
Parameters
| Name | Remarks |
|---|---|
| X | 1st float component |
| Y | 2nd float component |
| Z | 3rd float component |
| W | 4th float component |