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Unreal Engine C++ API Reference > Runtime > Core > Logging > FTokenizedMessage
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/TokenizedMessage.h |
Include | #include "Logging/TokenizedMessage.h" |
FTokenizedMessage
&40;
FPrivateToken
&41;
Remarks
Private constructor - we want to only create these structures as shared references via Create()