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Unreal Engine C++ API Reference > Runtime > Core > Logging > FMessageLog
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/MessageLog.h |
Include | #include "Logging/MessageLog.h" |
Source | /Engine/Source/Runtime/Core/Private/Logging/MessageLog.cpp |
FMessageLog & SuppressLoggingToOutputLog
&40;
bool bShouldSuppress
&41;
Remarks
Should we mirror message log messages from this instance to the output log during flush?