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Unreal Engine C++ API Reference > Runtime > Core > Logging
Inheritance Hierarchy
- FLogCategoryBase
- FLogCategory
- FLogCategoryLogConsoleVariablesEditor
- FLogCategoryLogConsoleVariablesEditorRuntime
- FLogCategoryLogDataflowSkeletalMeshNodes
- FLogCategoryLogDataflowStaticMeshNodes
- FLogCategoryLogDisplayClusterFillDerivedDataCache
- FLogCategoryLogDisplayClusterLaunchEditor
- FLogCategoryLogDMXProtocol
- FLogCategoryLogDMXRuntime
- FLogCategoryLogEditorClassViewer
- FLogCategoryLogGoogleARCoreServices
- FLogCategoryLogLatentCommands
- FLogCategoryLogLevelSnapshots
- FLogCategoryLogMediaIOAudioDebug
- FLogCategoryLogMockMeshDataTracker
- FLogCategoryLogMrMesh
- FLogCategoryLogObjectBuilder
- FLogCategoryLogObjectMixerEditor
- FLogCategoryLogParametricMovement
- FLogCategoryLogRenderGrid
- FLogCategoryLogRenderGridDeveloper
- FLogCategoryLogRenderGridEditor
- FLogCategoryLogStylusInput
- FLogCategoryLogSyncServer
- FLogCategoryLogToolMenusEditor
- FLogCategoryUManagedArrayLogging
- FLogCategoryUSkeletalMeshSimulationComponentLogging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Logging/LogCategory.h |
Include | #include "Logging/LogCategory.h" |
Syntax
template<ELogVerbosity::Type InDefaultVerbosity, ELogVerbosity::Type InCompileTimeVerbosity>
struct FLogCategory : public FLogCategoryBase
Remarks
Template for log categories that transfers the compile-time constant default and compile time verbosity to the FLogCategoryBase constructor.
Constructors
Type | Name | Description | |
---|---|---|---|
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FLogCategory
(
const FLogCategoryName& InCategoryName |
Functions
Type | Name | Description | |
---|---|---|---|
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constexpr ELogVerbosity::Type |
Constants
Name | Description |
---|---|
CompileTimeVerbosity |