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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FDisplayNameEntryId > LoadNameBatch
(
FArchive& Ar, |
Load names and precalculated hashes from an archive | UObject/NameBatchSerialization.h | |
void LoadNameBatch
(
TArray< FDisplayNameEntryId >& OutNames, |
Load a name blob with precalculated hashes. | UObject/NameBatchSerialization.h |
LoadNameBatch(FArchive &, ENameBatchLoadingFlags)
Description
Load names and precalculated hashes from an archive
Names are rehashed if hash algorithm version doesn't match.
| Name | LoadNameBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
| Include Path | #include "UObject/NameBatchSerialization.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
TArray < FDisplayNameEntryId > LoadNameBatch
(
FArchive & Ar,
ENameBatchLoadingFlags Flags
)
LoadNameBatch(TArray< FDisplayNameEntryId > &, TArrayView< const uint8 >, TArrayView< const uint8 >, ENameBatchLoadingFlags)
Description
Load a name blob with precalculated hashes.
Names are rehashed if hash algorithm version doesn't match.
| Name | LoadNameBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
| Include Path | #include "UObject/NameBatchSerialization.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void LoadNameBatch
(
TArray < FDisplayNameEntryId > & OutNames,
TArrayView < const uint8 > NameData,
TArrayView < const uint8 > HashData,
ENameBatchLoadingFlags Flags
)
Parameters
| Name | Remarks |
|---|---|
| NameData, HashData | must be 8-byte aligned. |