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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
StringType LexToSanitizedString
(
const T& Value |
Helper template to convert to sanitized strings | Containers/UnrealString.h | |
StringType LexToSanitizedString
(
float Value |
Overloaded for floats | Containers/UnrealString.h | |
StringType LexToSanitizedString
(
double Value |
Overloaded for doubles | Containers/UnrealString.h | |
FString LexToSanitizedString
(
const FNumericUnit< T >& NumericUnit |
Math/UnitConversion.h | ||
FString LexToSanitizedString
(
const FNumericUnit< T >& NumericUnit |
LexToSanitizedString(const T &)
Description
Helper template to convert to sanitized strings
| Name | LexToSanitizedString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
template<typename StringType, typename T>
StringType LexToSanitizedString
(
const T & Value
)
LexToSanitizedString(float)
Description
Overloaded for floats
| Name | LexToSanitizedString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
template<typename StringType>
StringType LexToSanitizedString
(
float Value
)
LexToSanitizedString(double)
Description
Overloaded for doubles
| Name | LexToSanitizedString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include Path | #include "Containers/UnrealString.h" |
template<typename StringType>
StringType LexToSanitizedString
(
double Value
)
LexToSanitizedString(const FNumericUnit< T > &)
| Name | LexToSanitizedString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnitConversion.h |
| Include Path | #include "Math/UnitConversion.h" |
| Source | /Engine/Source/Runtime/Core/Public/Math/UnitConversion.inl |
template<typename T>
FString LexToSanitizedString
(
const FNumericUnit < T > & NumericUnit
)
LexToSanitizedString(const FNumericUnit< T > &)
| Name | LexToSanitizedString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnitConversion.inl |
| Include Path | #include "Math/UnitConversion.inl" |
template<typename T>
FString LexToSanitizedString
(
const FNumericUnit < T > & NumericUnit
)