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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
Include | #include "Internationalization/TextLocalizationResource.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp |
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil&58;&58;GetNativeEditorCultureName
&40;
const bool bSkipCache
&41;
}
Remarks
Get the native culture for the editor. The native culture for the editor based on the data in the editor LocMeta files.